When I had gotten the first working prototype, I took the machine home and was really thrilled about wanting to use it myself. And it was with great pride that I opened up the display and thought how clever I was to have designed this latch and this hinge and all this stuff. And then I started to actually try and use it. And within a few moments, I found myself forgetting all about my physical design and realizing that everything that I was really interested in was happening in my relationship between what was happening behind the screen. I felt like I was kind of being sucked down into the machine, and the interaction between me and the device was all to do with the digital software and very little to do with the physical design. And that made me realize that if I was going to truly design the whole experience I would really have to learn how to design this software stuff.
Bill Moggridge, from Objectified
unraveled also
unraveled also is the tumblelog side of unraveled, by Joshua Kaufman.
It has an archive and an RSS feed.
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